| HammerHead
FX
Manufactured By: InterAct
Retail Price:
$39.99
Review Date:
9-25-99
 |
 |
|
Enter
the first force-feedback gamepad- InterAct has been offering some truly
innovative controllers in their line-up lately, with more on the drawing
board. InterAct transformed
itself from a company offering almost generic-like controllers to one with
some of the most sought after features overnight. Their
latest release- The HammerHead FX comes with 3Dfx Gamer Approved
Certification. The 3Dfx logo adorning the box and centered on the
controller is the result of a co-branding agreement between the two
companies.
Of course 3Dfx co-branding means little to most of
us but it shows that each company believes in each others products enough to form the
association. Later this year Voodoo III cards will be offered
bundled with either an InterAct HammerHead Fx or Force
Feedback Fx Racing Wheel. The marketing potential for both
companies is very synergistic; both will receive exposure to customers
they might not otherwise have. InterAct has more to gain from this
alliance since their product is the lower priced item.
In the end an alliance like this won't matter if
one of the products is not that good (or perceived that way). When
the game Forsaken was
released Spacetec and Acclaim bundled the SpaceOrb
360 controller with the game through selected retailers. The end
result was many gamers hating both simply because of the steep learning
curve of the controller. (I love both the game and the
controller!) The alliance was short lived and many Orbs ended up in
the hands of people who didn't like them.
The HammerHead Fx uses Microsoft's DirectInput API
for force feedback. There are currently 2 API's available for use-
DirectInput and I-Force. Both offer similar effects but are
implemented differently. In most cases, games supporting one support
the other. For the user this means that your gameport must meet
specific requirements in order for proper operation. The gameport
must offer SoundBlaster compatible MIDI through the gameport.
Luckily, most gameports on soundcards meet the requirements and incompatibility
should not
be a problem. However, you should assure you card is supported by
visiting the Microsoft Controller site and viewing the FAQ on incompatible
cards.
I have to admit there has not been a controller that
has gotten an audible response from me the first time I used it.
Upon installing the HammerHead Fx and testing it with the test utility I
emitted a very evil laugh. The fun was only beginning!
|
Features
98%-
- 10 programmable buttons
- 8 way digital hat switch/D-pad
- dual analog joysticks
- Rumble feedback
|
Appropriate
For-
- Driving (Motocross
Madness; Need For Speed III, High Stakes; Re-Volt; Carmageddon
II, Star Wars Racer, etc.)
- Sports games (NHL 99,
FIFA, Baseball 2000, etc.)
- Space Sims (Descent III,
Forsaken, Descent Freespace, Mechwarrior III, etc.)
- 1st and 3rd Person
Shooters (Quake III, Tomb Raider, Star Wars Phantom Menace, etc.)
|
System
Requirements -
Windows 95/98, gameport (supporting Microsoft DirectInput), 2 AA batteries
|
Price
-
Force-feedback for under $40! Throw in a bunch of
control surfaces and buttons and you can't beat the value of the
HammerHead Fx.
|
Warranty-
2 year limited, 90 days against defects.
|
Performance 95%-
I've tried Playstation
rumble pack controllers and was unimpressed. I tested the HammerHead
FX and was nothing but impressed! The force effects are strong
enough to immerse you into the game by offering more
"feedback". More importantly, the effects are recognizable.
You can distinguish between a flat tire on the left or right of the
car. The force effect for a flat tire and hitting a wall are
different too.
The first game played with
the HammerHead was the enclosed demo of Descent III. Once I
perfected my setup I found the HammerHead to be an effective 3D
controller. I assigned forward/back and left/right sliding to the
d-pad/hat switch. I then assigned rolling to the right joystick and
turning to the left joystick. Buttons were programmed for the
various weapons, views, etc. of the game. Everything was a total
blast. Control was superb and the force effects very nice.
Also given a whirl were a
few racing games such as Re-Volt, Need For Speed High Stakes, Powerslide,
Star Wars Racer, etc. I used Mode 2 with the left joystick for
turning and the right for acceleration/braking. The controller
offered more than enough buttons to play all of the games without having
to use the keyboard (something most wheels and joysticks don't usually
have to their credit). Again, the force effects were well
implemented by these games and felt good with the controller.
The HammerHead was also
tested with non-force-feedback games. Used as a gamepad for sports
games like NHL 99, FIFA Soccer, etc. the d-pad functioned well for
control. The extra buttons offered the ability to use some of the
lesser, but important features of the games without having to use the
keyboard.
|
|
Setup 92% -
The HammerHead FX requires 2 AA batteries to be installed in the
compartment on the underside of the controller for operation. Once
the batteries are installed connect the plug to your gameport (with the
system off). Start your system. Insert
the included CD with the HammerHead applications on it. A menu will appear
allowing you to install the application/drivers, install DirectX 6.1 or
view the read.me file. If you do not have DirectX 6.1 or later
already installed perform this step first before proceeding. Select
the Install Application button and follow the described steps. Be
sure to only select the Jet 3.5 option when installing the DAO portion of
the setup. Once installation
is complete you will be prompted to restart your system. In
addition to the different profiles available the HammerHead has several
different modes-
-
Mode 1-
default with the d-pad configured as a hat switch. Each joystick
controls 2 axis's.
-
Mode 2-
split mode with the left joystick controlling the X axis and the right
controlling the Y axis.
-
Mode 3-
d-pad is the primary controller and the joysticks are used for
additional features.
-
Mode 4-
this is the fully programmable mode. You can select the function
of each control surface.
|
Software 95%-
The software includes the drivers necessary
for normal operation plus utilities to customize you controller.
Also included with the HammerHead FX is a Special Edition of Descent III.
The Game Profiler Software is much
improved over previous versions. Earlier versions would bring my
system to a crawl with it active in the system tray. No such
problems with the version shipping with the HammerHead. The Profiler
is a powerful utility. It allows you to assign keystrokes (single
keys or complex combos) to buttons on the controller, assign forces to
button presses and allows you to specify how the button presses will
implement the keystroke (repeating or 1 time).
You can create your own profiles or
download/import them from others and from the InterAct website. I
created a few simple profiles assigning forces to button presses and
mapped buttons to keystrokes. The profiler functions quite
well. The manual does a great job describing how to effectively use
it.
InterAct notes in the manual that
some systems may experience system slowdowns with the Profiler
active. They recommend disabling the profiler if this occurs.
On 2 systems tested (AMD K6-2 450 and 300) no problems were experienced.
|
Documentation 98% -
The 19 page manual is comprehensive. It covers features, setup, use
and troubleshooting topics using illustrations and accurate
descriptions. The manual also covers use of the software for
programming the controller buttons and force-effects.
Currently the InterAct
website has basic information on this controller available. At this
time downloads including profiles and drivers are not yet available.
|
Overall Rating 95.6% -
In a phrase- I loved the HammerHead FX.
The controller offers affordable force-feedback control with 3 control
surfaces, many buttons and an easy to understand/use programming
interface. The HammerHead is comfortable to use and is well laid
out.
Because of its different mode
capabilities it functions as a gamepad, joystick and wheel- all with the
price of a typical game. The programming capabilities of the
HammerHead make it even more functional.
The Control Center places the
HammerHead FX high on its recommended list!
|
Pros-
- Very affordable
- Force-feedback
- 3 separate control surfaces
- more than enough buttons
|
Cons-
- Incompatibility with some soundcards and
gameports
|
|
     |
1
Stick - Not Recommended
2 Sticks - Functional
3 Sticks - Recommended with some issues
4 Sticks - Recommended
5 Sticks - Highly Recommended!
|
|
Buy
the Hammerhead FX Pad
|