HOME

News

Old News

FAQ

Files

E-Mail

Links
PC

Reviews
PC


 

 

 

 

Free advice is not always useful- then again advice from high paid consultants is often not much different.  I have prepared the list below of advice to controller and game manufacturers.  My years of experience as a reviewer, gamer and consumer helped me come up with these gems-

Controller Manufacturer

 

Game Developer

 

  • Do not simply copy another companies design, slap your logo onto it and wait for the consumer to snatch it up.  The market is flooded with gear following this "marketing and design plan".
  • Do not simply copy another companies design, slap your logo onto it and wait for the consumer to snatch it up.  The market is flooded with games following this "marketing and design plan".
  • Give the user the option to install the drivers for a device apart from the profiler software.  Too many times you are forced to install the entire package just to get the drivers installed.  Some appreciate the simplicity of the setup and prefer to program actions in the specific games.
  • Give the player the ability to assign all axis and buttons functions in the setup options.  Providing default setups for common controller configurations is a bonus too (look to any Lucas Arts game for perfect examples of this implemented well).
  • Buttons, buttons, buttons.  The more the merrier.  Unless the device is an analog controller there is no excuse for only having 4 buttons.
  • How about a little quality assurance?  I can't think of the last game/sim that was not released without some glaring flaw that should not have been in the final release.  Patching has become a standard- strive for better quality in the final product.
  • Stop using "Pro", "3D", "Force", "Ultra", "Max", Precision", "2000" etc. in the names of controllers.  The name game has become rather bland and unimaginative.
  • Updated re-releases are an insult to those who rushed out and dropped their hard earned cash on the original release dates.  More often than not, my point above about QA and patching results in such a large update to get things working properly a "gold" edition is put out offering little but the things that should have been there in the first place. 
  • Don't worry about endorsements, licenses and other cost increasing marketing "tools".  The fact that a wheel has a logo of a famous European car manufacturer on it has nothing to do with its performance or use.
  • Do get the licenses needed to offer the player the chance to play as their favorite driver, linebacker or short-stop.  Also secure the rights to fly or drive in realistic looking vehicles.
  • Please meet release dates but not at qualities expense.  Planning...
  • Please meet release dates but not at qualities expense.  Planning...
  • Give the consumer a good printed manual.  Transfer some of the money saved from the endorsements and licensing into something the purchaser can use.
  • Give the consumer a good printed manual.  9 out of 10 will not use it (its something they inherited from their dad).  Still the remaining 1 out of 10 will cherish it and commit it to memory.
  • Get creative.  There are many untapped controller areas ignored by the industry.  How about a motorcycle, helicopter, fishing, snowboarding, golf, etc. controller?
  • Get creative.  There are many untapped game/sim areas ignored by the industry.  How about air racing, a realistic space shuttle sim, a Matrix game, etc. 
  • Invest in a X-Box license agreement with Microsoft.  Follow the suggestions above and do not forget the PC gamers.
  • Don't port PC to console or console to PC without making the adjustments for the hardware and/or interface capabilities of the other.  Many good games have gotten lost in the translation.
  • Make your web sites easy to navigate and have a search option available.  Provide information beside what is on the box.  Troubleshooting, setup and new driver information should be easily found.
  • Make your web sites easy to navigate and have a search option available.  Provide information beside what is on the box.  Troubleshooting, setup and new update information should be easily found.
  • Don't provide the ability to create and use profiles if you are not going to make them widely available.  Update the profiles to include new releases often.
  • Include controller profiles on the games CDs and work with controller manufacturers to support different devices.  DirectX makes this much easier for both parties.
  • Post your drivers for download.  CDs and disks inevitably get lost or damaged.
  • Stop using CD protection schemes that interfere with usability.  No-one wants to buy a new CD drive just to load their new game.  Hackers will beat it regardless.
  • Provide good customer service.  Be available to the customer and provide relatively quick responses to questions.  Having good manuals and well organized websites can help keep inquiries down and allow the user to find the answer themselves.
  • Provide good customer service.  Be available to the customer and provide relatively quick responses to questions.  Having good manuals and well organized websites can help keep inquiries down and allow the user to find the answer themselves.
  • Add mouse and keyboard emulation modes to your controllers for use when game developers refuse to offer controller support.
  • Buy a license from Game Commander and incorporate in game chat and voice commands.  High bandwidth connections and faster machines make this a realistic, and incredibly cool option.

 

I could likely go on for another 20 lines- but won't. 

Click Here!